Second Son’s Seattle isn’t an exact 1:1 copy as in, say, L.A. It just felt like it had to take place in an American city.”įrom there the influence of both the history of the medium – Dociu pointed out that of West coast locations, Los Angeles has been done in games while Seattle has remained essentially untouched – as well as Sucker Punch’s own familiarity and love of their home made the decision really easy. “There’s the kind of the lore of this country as opposed to different mythologies of different places. “It’s truly an American thing,” Dociu said of the so-called “superhuman” genre.
Aside from the night and day difference between the dour Cole and Second Son’s freewheeling hipstery new protagonist Delsin Rowe (not to mention a blistering new color palette), Sucker Punch has gone to great lengths to capture the cultural and aesthetic feel of the city itself, even beyond tourist landmarks like the Space Needle or the city monorail.īut before the team could settle on a location, they had narrow their discussions from possible foreign destinations down to the Pacific Northwest, a relatively underrepresented setting in games.
Now that the game has been out for a few days, fans have doubtless seen that the switch from a fictional backdrop like Empire City or New Marais to a streamlined real-life Seattle isn’t the only aspect that has significantly changed. “And if you’re gonna have the Space Needle – that’s a real thing, so you gotta have the real city.” “We just felt like it wouldn’t be right if we didn’t have the official Space Needle,” Dociu said. This time they wanted their hometown’s Space Needle. When it came time for the PS4’s reboot Second Son, art director Horia Dociu and his team were ready for something different.
#INFAMOUS SECOND SON SEATTLE PS3#
In its initial two PS3 outings original protagonist Cole McGrath clambered all over stand-ins for New York and New Orleans, which seemed appropriate given Infamous’ own Chronicle-esque presence compared to the worlds of DC or Marvel.
#INFAMOUS SECOND SON SEATTLE SERIES#
As their own take on the comic book genre, Seattle developer Sucker Punch has always styled the settings for its open-world Infamous series after real-life cities.